
Tomahawk Missile
A very cheap missile with a very short range. Keep its limited range in mind and it will destroy enemy territories just fine

Minuteman Missile
Based on ancient war technology, this missile delivers decent range for a low Iridium cost.

Jupiter Missile
Once the pinnacle of attack rocket technology, this missile is outclassed by its high tech peers these days. It still packs a decent range and armor plating.

Titan Rocket
The biggest and most destructive rocket of old war technology. Slow, expensive and badly armoured, its destructive power is still to be feared.

Autonomous Meteor Missile
Serving as a bang-for-your-buck upgrade over the Tomahawk, this rocket comes at a very low Iridium cost. This automated homing missile can not be controlled offensively but will instead act on its own once active. If an enemy territory lies in its scan range, it will automatically launch its attack.

Gambler's Rocket
This patchwork missile has been pieced together from scraps of destroyed units resulting in extremely low Iridium costs. There is one substantial drawback, this missile is just as likely to blow up in your face as it is to reach your opponent's territory.

Weasel
A very fast and cheap expansion force, can't take a beating, but can quickly expand into neutral countries.

Hedgehog APC
A well armoured basic troop transport, that can take over neutral countries even under suppressive gunfire.

Tiger Tank
This old and beat-up tank model has been the backbone of armies for centuries. It can still enter into hostile territories with decent armor plating.

Behemoth
This massive vehicle does its name justice by being the highest armoured neutral conqueror. Much like UCWs Massive Tank, it waltzes over multiple territories, conquering everything in its path.

Autonomous Drone Invader
Programmed for automated reconquest, this autonomous drone system is ideal at minimizing the enemy's conquering efforts. It can not be individually controlled, but will independently launch a conquering attack on any enemy territory in its scan radius.

Ground Cannon
A very basic defense against tanks, this ground cannon can fend off weak armoured troop carriers reliably.

Falk Defender
The tried and true anti air cannon. Its weak damage is countered by its practical cost and high ammo count.

Interceptor Defender
A basic but reliable surface to air defense system with two rockets. Good damage and decent reload times makes this a good defense option.

Phalanx Gatling Turret
The most old school of all defenders. This revamped Gatling mini-gun has the lowest Iridium cost of all defenders as a trade-off for its low damage and ammo capacity. Through its low resource cost and high rate of fire, the phalanx is a very dynamic and adaptable defender.

Builder Factory
A construction yard which massively decreases the time needed to build units in your territories. Used wisely it can create devastating surprise attacks.

Iridium Refinery
As the first stage to getting high quality Iridium cleaned, this structure can increase the influx of Iridium by a little while it is present.

Porcupine Mine
A very ancient and cheap defense mine. This mine blows up with a high capacity destructive detonator to annihilate any conquerors trying to claim your territory.

Fortification Yard
This specialised building is a dedicated heavy armor factory, which reenforces all units built around it.

Superweapon Generator
This chemical plant specialises in softening up the ground layers of planets and extracting microparticles of Iridium. Deliver a steady stream of build progress to your Superweapon.

Stingray Satellite
A reliable orbital strike sattelite. It is less advanced than its faction exclusive counterparts, but is delivering decent direct damage for its cost.

Orbital Shield
This satellite supports units by providing them with a timed shield. It can change the tides of battle, whether it is used offensively to support attacking units or defensively to protect yourself against incoming damage.

Shrapnel Rain Satellite
High velocity, wide spread, quick usage. This orbital can rain down burning hell on all kinds of enemy units with only a very low chance of missing its target. It outperforms other orbitals when targeting fast-moving, low armour enemies.

Doomsday Drop
The pinnacle of old-age engineering. This mighty orbital war machine used to rarely see use due to its extreme resource cost. By replacing its original materials with Iridium, this weapon has not only become more resource efficient but even more vicious and deadly.























